![]() ![]() ![]() For this reason it's recommended to use the FBX method instead untill Autodesk comes with a fix for the native Collada exporter.įor older verions of 3DS Max, you can follow the same workaround for 3DS Max 2014. Others issues are related with custom joints offsets not working correctly in-world and faces/IDs not being assigned correctly. The exporting process often may result on 3D Max crashing. The most apreciable one it's a huge delay on the exporting process taking more than 30 minutes on skinned meshes. Note: while the default Collada Exporter may "work", all 2014 Autodesk products (and still on 2020 at time of writing this) may present issues at time of export. As like with Max 2011, 20, make sure to not use any space in the name of objects, materials, submaterials and textures as well as not including any textures applied to the materials or submaterials at time of exporting. You can then convert the resulting FBX file into Collada using FBX Converter 2013.2. Since you can't install older versions of FBX plugin in Max 2014 and above, and since the required working version is 2013.2, you may need to export your model as FBX but making sure that in the FBX Exporter plugin you choose 2013 as FBX version. It's preferible if your model doesn't contains any textured applied before exporting and assign them later in world once the model have been uploaded. ![]() (so not "Box 001" which will give the "Error: element is invalid", but "Box001" or "Box_001"). Also make sure the objects, materials, submaterials and textures in the scene do not contain any spaces. To export to DAE, use the Autodesk FBX 2013.2. ![]()
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